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  • Publication
    A Holistic Methodology for Digital Governance Transition and Measuring Its Effect on Enterprise Companies
    (ASSOC COMPUTING MACHINERY, 2021) Ozturk, Ediz; Kocak, Taskin; Loukis, E; Macadar, MA; Nielsen, MM; Bahcesehir University; University of Louisiana System; University of New Orleans
    Digital transformation has become one of the most emphasized issues for organizations today. Organizations have a long way to go in this difficult road. First of all, they should develop and measure their governance skills, and then they need to create the necessary studies in both technological and managerial terms for IT systems to become a value. While doing all these, they should also create a risk management structure with a correct approach by performing consultancy, supervision, and evaluation services completely. In line with this whole process, there are different standards and practices in every field they need to follow. This paper presents a methodology proposition in a general perspective that can be applied end-to-end in the field of digitalization, starting from the governance structure to the IT value-adding strategy. Thanks to this new methodology, it is possible to see many processes such as governance, consultancy, digital transformation, auditing, internal control, which are disconnected from each other, in the big picture and arrange all activities accordingly. With long-term follow-up, the strategic and tactical perspectives of institutions can be created and their progress over time can be followed by this new methodology. This paper performs both qualitative and quantitative measurements of the applications of the new methodology to compare them with existing ones. This methodology introduces a holistic methodology lacking in the market.
  • Publication
    A Research for Measuring the Effects of COVID-19 on Digital Transformation within Enterprise Companies
    (ASSOC COMPUTING MACHINERY, 2021) Ozturk, Ediz; Kocak, Taskin; Loukis, E; Macadar, MA; Nielsen, MM; Bahcesehir University; University of Louisiana System; University of New Orleans
    Pandemics are not only medical phenomenon, but they also influence people and society in many respects. It has an effect on almost all markets all over the world. COVID-19 pandemic, expressed as change, empowerment, or post-traumatic growth, with several negative consequences as well as positive consequences. It also has the potential for opportunities. Years of change in the way companies do business have resulted from the COVID 19 crisis across all industries and regions. The aim of this research is to examine the relationship between different demographic variables, COVID-19's impact on digital transformation and post-traumatic effects. The article reflects in practical terms on whether and how the COVID-19 emergence in organizations accelerates digital transformation. This study is a descriptive quantitative approach research based on general survey model.
  • Publication
    Strategies for the Utilization of Virtual Reality Technologies in the First Year of Architectural Education
    (SPRINGER INTERNATIONAL PUBLISHING AG, 2021) Ceylan, Salih; Lane, HC; Zvacek, S; Uhomoibhi, J; Bahcesehir University
    The first year of architectural education is a crucial period in which students get introduced to the ambiguous nature of architecture and build the foundations of their professional career. It has a dense structure, theoretical and technical courses gathered around the design studio which is the core of architectural education. Its dynamic and flexible nature makes architectural education open for innovations and the implementation of emerging technologies. Accordingly, digital technologies that have a strong relationship with the profession of architecture, also have firm effects on architectural education. Even though it is not common among architectural education institutions around the globe, emerging digital technologies may have a role in the first year of architectural curriculum. One of the digital technologies that can be utilized in the first year of architectural education in virtual reality technologies as they provide an additional medium for experiencing architectural products and alternative methods for designing them. This paper investigates the necessity and potential benefits ofVRtechnologies in the first year of architectural education. Based on a case study conducted among freshman students, the VR technologies prove themselves useful. The paper also presents various methods and strategies, and their potential benefits for the implementation of VR technologies into the different domains of first year architectural curriculum.
  • Publication
    Towards Stereoscopic Video Deblurring Using Deep Convolutional Networks
    (SPRINGER INTERNATIONAL PUBLISHING AG, 2021) Imani, Hassan; Islam, Md Baharul; Bebis, G; Athitsos, V; Yan, T; Lau, M; Li, F; Shi, C; Yuan, X; Mousas, C; Bruder, G; Bahcesehir University
    These days stereoscopic cameras are commonly used in daily life, such as the new smartphones and emerging technologies. The quality of the stereo video can be affected by various factors (e.g., blur artifact due to camera/object motion). For solving this issue, several methods are proposed for monocular deblurring, and there are some limited proposed works for stereo content deblurring. This paper presents a novel stereoscopic video deblurring model considering the consecutive left and right video frames. To compensate for the motion in stereoscopic video, we feed consecutive frames from the previous and next frames to the 3D CNN networks, which can help for further deblurring. Also, our proposed model uses the stereoscopic other view information to help for deblurring. Specifically, to deblur the stereo frames, our model takes the left and right stereoscopic frames and some neighboring left and right frames as the inputs. Then, after compensation for the transformation between consecutive frames, a 3D Convolutional Neural Network (CNN) is applied to the left and right batches of frames to extract their features. This model consists of the modified 3D U-Net networks. To aggregate the left and right features, the Parallax Attention Module (PAM) is modified to fuse the left and right features and create the output deblurred frames. The experimental results on the recently proposed Stereo Blur dataset show that the proposed method can effectively deblur the blurry stereoscopic videos.