Browsing by Author "Öztürk, Selin"
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Item Using gamification in effective team planning and team activity(Bahçeşehir Üniversitesi Fen Bilimleri Enstitüsü, 2015-01) Öztürk, Selin; Karahoca, DilekGamification is a new concept that can be explained as using game design elements to make people, motivated, behaviors changed and engaged for non-game contents. This research studies Gamification concept within Agile project management and development process. Agile development chosen to study with as team planning and team activity tool because there are individual rules that are Agile methods in it and some of them are about team communication and feedbacks. Also, Teams can change and use them how suitable with their project and their working culture. This feature provide us flexibility to study gamification. The purpose of this research is to study how Gamification can be used to motivate agile team members in project development process. This is achieved by studying the design process of Gamification motivational and psychological factors and the game elements that constitute a gamified system. The section Empirical Analysis presents firstly, empirical evidence of Agile team members’ work behavior requirement analysis. They are the results of interviews with team members for their roles in project. Then, analysis of designed framework prototype test evidence and play test symptoms. The overarching conclusion is that the “gamification” concept is enforceable within Agile development process. The end result will be a framework that game elements, limitations and rules are designed for Gamified Agile Project Management system.