Publication:
Diamon: Learning the english language through gaming by kindergarten students

dc.contributor.authorMelek, Ceren Gulra
dc.contributor.authorCheng, Hongin
dc.contributor.authorSalman, Yücel Batu
dc.contributor.institutionMelek, Ceren Gulra, Department of Computer Engineering, İstanbul Arel Üniversitesi, Istanbul, Turkey
dc.contributor.institutionCheng, Hongin, Department of Industrial and Management Engineering, Kyungsung University, Busan, South Korea
dc.contributor.institutionSalman, Yücel Batu, Department of Software Engineering, Bahçeşehir Üniversitesi, Istanbul, Turkey
dc.date.accessioned2025-10-05T16:34:05Z
dc.date.issued2015
dc.description.abstractThe purpose of this study was to measure the effect of a serious game on the achievement and performance of 6 years old kindergarten students. A mobile game, Diamon, was designed using the Spiral Education Game Design Model. The content for the game was identified by researching existing educational applications and literature. An experiment was conducted using kindergarten students to examine the students’ performance using a pre-test, a post-test, and examine the motivations of learning via a survey. Fifty-two kindergarten students participated in the experiment and Diamon was observed to be effective for foreign language learning. We also observed game-based learning can enhance the motivation to learn. © 2015 Elsevier B.V., All rights reserved.
dc.identifier.endpage1271
dc.identifier.issn1881803X
dc.identifier.issue4
dc.identifier.scopus2-s2.0-84924588357
dc.identifier.startpage1267
dc.identifier.urihttps://hdl.handle.net/20.500.14719/12873
dc.identifier.volume9
dc.language.isoen
dc.publisherICIC Express Letters Office icicel@ijicic.org
dc.relation.sourceICIC Express Letters
dc.subject.authorkeywordsForeign Language Learning
dc.subject.authorkeywordsGame-based Learning
dc.subject.authorkeywordsMotivation
dc.subject.authorkeywordsSerious Game
dc.subject.authorkeywordsComputational Linguistics
dc.subject.authorkeywordsEducation
dc.subject.authorkeywordsEducation Computing
dc.subject.authorkeywordsMotivation
dc.subject.authorkeywordsEducation Game
dc.subject.authorkeywordsEducational Applications
dc.subject.authorkeywordsEnglish Languages
dc.subject.authorkeywordsForeign Language Learning
dc.subject.authorkeywordsGame-based Learning
dc.subject.authorkeywordsMobile Games
dc.subject.authorkeywordsPost Test
dc.subject.authorkeywordsSerious Games
dc.subject.authorkeywordsStudents
dc.subject.indexkeywordsComputational linguistics
dc.subject.indexkeywordsEducation
dc.subject.indexkeywordsEducation computing
dc.subject.indexkeywordsMotivation
dc.subject.indexkeywordsEducation game
dc.subject.indexkeywordsEducational Applications
dc.subject.indexkeywordsEnglish languages
dc.subject.indexkeywordsForeign language learning
dc.subject.indexkeywordsGame-based Learning
dc.subject.indexkeywordsMobile games
dc.subject.indexkeywordsPost test
dc.subject.indexkeywordsSerious games
dc.subject.indexkeywordsStudents
dc.titleDiamon: Learning the english language through gaming by kindergarten students
dc.typeArticle
dcterms.referencesDigital Game Based Learning, (2001), Oxford University Press Oxford, (2006), Karabuk, (2009), Multicultural Matters Ltd, (2000), Tomlinson, Brian, Playing to Learn: A Review of Physical Games in Second Language Acquisition, Simulation and Gaming, 40, 5, pp. 645-668, (2009), undefined, Connolly, Thomas M., Towards the development of a games-based learning evaluation framework, pp. 251-273, (2009), Berns, Anke, Game-like language learning in 3-D virtual environments, Computers and Education, 60, 1, pp. 210-220, (2013), Adams, Samantha A., Use of serious health games in health care: A review, Studies in Health Technology and Informatics, 157, pp. 160-166, (2010), Rochmawati, Erna, Education strategies to foster health professional students' clinical reasoning skills, Nursing and Health Sciences, 12, 2, pp. 244-250, (2010)
dspace.entity.typePublication
local.indexed.atScopus
person.identifier.scopus-author-id56545836200
person.identifier.scopus-author-id14064606700
person.identifier.scopus-author-id24504384000

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